![]() The great thing about this system is that it allows you to progressively make the game more and more challenging in a relatively controlled manner and at the same time slowly train players to get better and better at the game (you can still have additional random modifiers on top of this baseline difficult). common, uncommon, rare, epic, legendary) unlock as you beat the previous rarity level, and have each rarity level provide a baseline of difficulty: This is basically mimicking the idea of "boss cells" in Dead Cells. ![]() Seeds should only become available to them once they've beaten the game to ensure that the developers can offer a fair but not overwhelming challenge to players the 1st time around.
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