When turned off, it hides 3D gizmos other than the transform tools.ħ. It also supports controlling the preview perspective.Ħ. Added grids, skybox and gizmo to the preview windows of materials, models, meshes, and skeletal animations. Enabled "CLEANUP_IMAGE_CACHE" by default on the WeChat Mini Game platform, for other platforms, it follows the project settings.ĥ. Added support for configuring the launch mode and quick start of the Douyin Developer Tools.Ĥ. Added "Resizeable Activity" and "Max Aspect Ratio" options to the Android build panel.ģ. Added Java Home path settings to preferences to address the issue of multiple JDK installations on deveices during Android builds.Ģ. Improved loading speed and rendering performance for larget scenes.ġ. Supproted mesh encode/decode and inflate/deflateī. Transitioned to a more stable mesh simplify tool.ġ5. Added support for dymamically changing the mesh property of MeshCollider.ġ2. Added Trigger Event for CharacterController, now the CharacterController component and collider support 'onControllerTriggerEnter', 'onControllerTriggerStay' and 'onControllerTriggerExit' events.ġ1. Added wasm support for Box2D (Experimetnal)ġ0. The Tone Mapping Type now offers DEFAULT and LINEAR options.ĩ. In HDR mode, the Scene panel has been expanded to include PostSettings options. Demo:, Scene: assets\advanced-cases\coat\coat.sceneĨ.
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